I think the overriding interest is to make something that resembles the way we live or think. There used to be all these rules of how to do things that slowly get eaten away by innovations that usually make the experience "life-like." It's all part of trying to get something that's more representative of our lives. That's usually what guides me. There are conventions that we stick with almost stubbornly because we also want it to be like a movie. We don't want it to be too real.
Tuesday, August 02, 2005
Director and screenwriter Gus Van Sant talks to Dylan Callaghan on wga.org about the relative merits of scripted and ad-libbed dialogue.