Videogames are played by people, not machines. There is room for emotions in entertainment. Films do it, why can't games? It's not impossible, but developers may need more experienced storytellers to harness their emotional impact. The challenge is to capture the truth in the turmoil surrounding death that goes beyond the need for revenge.
Friday, February 10, 2006
In The Guardian, Aleks Krotoski calls on video games makers to engage our emotions.