How does writing a game story compare to say, a TV series or feature film?
I’d say it has a little more in common with TV writing, rather than film writing, because you’re trying to tell a story in a small space while executing scenes and establishing characters quickly and succinctly. That’s while still trying to squeeze colour, personality, imagination and good writing into the mix! Ultimately you’re not dealing with a linear medium, nor one in which the needs of story are particular well established or respected. That can be pretty challenging, even for experienced games writers. Understanding how games work and what gamers want from them is actually not something you can walk in from another medium and just know. You have to have had some experience of games and, ideally in my opinion, be a gamer yourself, even if it’s just casually. No one would expect to write a movie having never watched one or read a screenplay.
Tuesday, April 21, 2009
On the Guild website I've put up the interview with video games writer Rhianna Pratchett that was the cover story in the most recent issue of the Guild's magazine, UK Writer.
Labels: Video games